TouchStars started as a dare. The creator, Nick Kime, had a colleague who argued that the hardest part of creating a mobile app was coming up with a great idea. Kime disagreed. The hardest part, he insisted, was the execution.
Kime went home and took out a piece of paper to start scribbling his ideas. But instead of writing, he found himself moving his finger across the paper without lifting it and thinking about how to create a game that would require a player to make the same kind of actions. Thus, the concept for TouchStars was born. “The irony, considering the nature of the dare, was that it actually inspired a pretty great app idea,” said Kime. “I realized I was getting tired of developers not doing anything new with the touch screen technology.”
Kime had worked with FARRAGUT before through his job as a project analyst at ANPAC, and FARRAGUT topped his initial list. But he explored other options. Attracted by the low costs, he pursued quotes from several freelance developers, but at the end of the day, he wasn’t comfortable handing over his project to an unknown quantity. “I had a strong comfort level with FARRAGUT since I had personally seen what they could do,” said Kime.
Once Kime signed the contract with FARRAGUT, they were off and running in a lock step collaboration. “I was amazed by how quickly FARRAGUT turned around iterations—on almost a daily basis. Not only was it great to see the incremental progress, but this rapid back-and-forth interaction allowed me to maintain finite control and make sure we never steered off course of the vision.”
Kime liked the fact that FARRAGUT relied heavily on collaborative software like GoToMeeting and DropBox. Even though FARRAGUT was located one time zone and four states over, he said his team effectively “erased the physical distance.”
“In fact, I was pleasantly surprised that they were able to add some of their own creative idea which enhanced the game without adding any additional costs.”
In six weeks time, the game was developed, challenging Kime’s original belief that the execution of an app was the hardest part of the process. Since the app launched, it has garnered only positive reviews, receiving accolades for its unique game play and high fun factor.
“Seeing the idea come to life has been exciting,” Kime said. “FARRAGUT made sure everything worked exactly the way I expected and that every single requirement in my plan was met. They truly exceeded my expectations.”
“I was amazed by how quickly FARRAGUT turned around iterations—on almost a daily basis. Not only was it great to see the incremental progress, but this rapid back-and-forth interaction allowed me to maintain finite control and make sure we never steered off course of the vision.”
Nick Kime, President, TouchActionApps
TouchStars is an addictive new iPhone game that blends innovative touch screen technology with a nostalgic throwback to the games of the 80s. In TouchStars, you use your finger to interact directly with the game environment. There are 20 unique mazes to navigate, stars to collect, ghosts to cause trouble and a few surprising twists along the way.
TouchAction Apps takes a very unique approach to creating apps. Instead of considering the graphics and strategy first, they think about the physical actions and gestures. How should an Action Figure move their finger across the screen? How should they tilt the game? How should they spin the game? Once they determine how an Action Figure should control the game they try to come up with a game that matches that experience.